Hardframe Legs
1
A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid. Installation will significantly improve the Minotaur's engine and mobility systems.

1
A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid. Installation will significantly improve the Minotaur's engine and mobility systems.
1
A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid. This limb override also functions as its own dedicated combat system. It deploys high-velocity stun projectiles and serves as an excellent support weapon to the Minotaur's primary cannon. Use CYCLEWEAPON to cycle available weapon modes.
360000
A subcomponent for a Fighter-class starship. This module determines the style and position of the ship's wings. Acquire starship components by breaking down existing ships at the Starship Outfitting unit aboard any space station. Visit the Starship Fabricator to design and assemble a new vessel.
360000
A subcomponent for a Fighter-class starship. This module determines the style and position of the ship's wings. Acquire starship components by breaking down existing ships at the Starship Outfitting unit aboard any space station. Visit the Starship Fabricator to design and assemble a new vessel.
360000
A subcomponent for a Fighter-class starship. This module determines the style and position of the ship's wings. Acquire starship components by breaking down existing ships at the Starship Outfitting unit aboard any space station. Visit the Starship Fabricator to design and assemble a new vessel.
360000
A subcomponent for a Fighter-class starship. This module determines the style and position of the ship's wings. Acquire starship components by breaking down existing ships at the Starship Outfitting unit aboard any space station. Visit the Starship Fabricator to design and assemble a new vessel.
360000
A subcomponent for a Fighter-class starship. This module determines the style and position of the ship's wings. Acquire starship components by breaking down existing ships at the Starship Outfitting unit aboard any space station. Visit the Starship Fabricator to design and assemble a new vessel.
360000
A subcomponent for a Fighter-class starship. This module determines the style and position of the ship's wings. Acquire starship components by breaking down existing ships at the Starship Outfitting unit aboard any space station. Visit the Starship Fabricator to design and assemble a new vessel.
500
This tough conifer pumps its sap with anti-freezing enzymes, allowing it to survive unimaginably low temperatures. Provides decorative landscaping opportunities for bases.
480016
The central processing unit of a Sentinel interceptor ship. The circuitry appears stable, pulsing with a regular electrical heartbeat. It no longer reacts angrily to my presence. Status: DOCILE Install this unit in a disabled Sentinel ship to unlock its vestigial cockpit and enable manual piloting.
148000
A highly refined food product, created in the Nutrient Processor. These cake-like nutrients are processed from a base of Wailing Batter.
39000
A piece of seafood, created in the Nutrient Processor. Food such as this can be highly valuable. Can be consumed as it stands or subjected to further processing.
52000
A highly refined food product, created in the Nutrient Processor. It has both the identifying shapes and aromas of an actual food item, in stark contrast with conventional nutrition paste or pellets. Food such as this can be highly valuable.
80000
A well-baked biscuit, created in the Nutrient Processor. What was once a thin sheet of vaguely-sweetend nutrient paste has been elevated with the addition of carefully-chosen ingredients.
999
This ornate centerpiece forms the head of a Autophage staff. One of three core components, this can be assembled into a staff at the Autophage Synthesis Terminal found at all Autophage camps.
646
This tightly-package electronic unit forms the core of a Autophage staff. One of three core components, this can be assembled into a staff at the Autophage Synthesis Terminal found at all Autophage camps.
333
This long pole forms the backbone of a traditional Autophage staff. One of three core components, this can be assembled into a staff at the Autophage Synthesis Terminal found at all Autophage camps.
1
Upgrades the metallic shielding of the Exosuit's gloves. An advanced blend of reinforced metal and catalytic shielding allows the user to safely handle hazardous substances, as well as perform the necessary feats of strength required to harvest certain farmable flora.
400
An exclusive placeable decal, to add a touch of macabre decoration to bases. This decal serves as a warning to all those who would venture past it.
1
The Exosuit's Hazard Protection system continually monitors and stabilises the user's environment. General reactive protection may be augmented with Environmental Shields, offering increased protection against specific conditions. The device is charged with sodium-based substances. User is advised that a failure to charge the Hazard Protection system may allow their environment to become incompatible with life.
3
A wall mounted module that can be used to recharge the user's Hazard Protection systems. The Hazard Protection Unit must be kept charged with a source of fuel.
5
A wall mounted module that can be used to recharge health.
35000
A well-baked biscuit, created in the Nutrient Processor. What was once a thin sheet of vaguely-sweetend nutrient paste has been elevated with the addition of carefully-chosen ingredients.
1000
An Atlas Seed containing a time-locked quantum cilia suspended in a photonic shell. No others are known to exist.